Articles citing this article

The Citing articles tool gives a list of articles citing the current article.
The citing articles come from EDP Sciences database, as well as other publishers participating in CrossRef Cited-by Linking Program. You can set up your personal account to receive an email alert each time this article is cited by a new article (see the menu on the right-hand side of the abstract page).

Cited article:

Virtual Reality as a Perceptual-Motor Training Tool: Validity and Fidelity Assessments of a 4 × 100 m Relay Simulator

Martin Egiziano, Loïc Chomienne, Valentin Hervet, Nicolas Mascret, Richard Kulpa and Gilles Montagne
Applied Sciences 15 (6) 3224 (2025)
https://doi.org/10.3390/app15063224

A Systematic Review and Meta-Analysis of Virtual and Traditional Physical Activity Programs: Effects on Physical, Health, and Cognitive Outcomes

Đorđe Hajder, Bojan Bjelica, Saša Bubanj, Nikola Aksović, Milan Marković, Radenko Arsenijević, Gabriel-Stănică Lupu, Tomislav Gašić, Constantin Sufaru, Lazar Toskić, Daniel-Lucian Dobreci, Tatiana Dobrescu and Mihai Adrian Sava
Healthcare 13 (7) 711 (2025)
https://doi.org/10.3390/healthcare13070711

The Effect of Virtual Reality Technology in Table Tennis Teaching: A Multi-Center Controlled Study

Tingyu Ma, Wenhao Du and Qiufen Zhang
Sensors 24 (21) 7041 (2024)
https://doi.org/10.3390/s24217041

Performance Improvement and Skill Transfer in Table Tennis Through Training in Virtual Reality

Hawkar Oagaz, Breawn Schoun and Min-Hyung Choi
IEEE Transactions on Visualization and Computer Graphics 28 (12) 4332 (2022)
https://doi.org/10.1109/TVCG.2021.3086403

What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study)

Irina Polikanova, Anastasia Yakushina, Sergey Leonov, Anna Kruchinina, Victor Chertopolokhov and Liudmila Liutsko
Sports 10 (8) 116 (2022)
https://doi.org/10.3390/sports10080116

Sports training in virtual reality to improve response behavior in karate kumite with transfer to real world

Kerstin Witte, Melina Droste, Yvonne Ritter, et al.
Frontiers in Virtual Reality 3 (2022)
https://doi.org/10.3389/frvir.2022.903021

The Impact of Virtual Reality Training on Learning Gymnastic Elements on a Balance Beam with Simulated Height

D. Bürger, Y. Ritter, S. Pastel, M. Sprich, T. Lück, M. Hacke, C. Stucke and K. Witte
International Journal of Computer Science in Sport 21 (1) 93 (2022)
https://doi.org/10.2478/ijcss-2022-0005

Exploring sensorimotor performance and user experience within a virtual reality golf putting simulator

David J. Harris, Gavin Buckingham, Mark R. Wilson, et al.
Virtual Reality 25 (3) 647 (2021)
https://doi.org/10.1007/s10055-020-00480-4

Testing the construct validity of a soccer-specific virtual reality simulator using novice, academy, and professional soccer players

G. Wood, D. J. Wright, D. Harris, et al.
Virtual Reality 25 (1) 43 (2021)
https://doi.org/10.1007/s10055-020-00441-x

The effect of a virtual reality environment on gaze behaviour and motor skill learning

David J. Harris, Gavin Buckingham, Mark R. Wilson, et al.
Psychology of Sport and Exercise 50 101721 (2020)
https://doi.org/10.1016/j.psychsport.2020.101721

Ausgewählte Themen der Sportmotorik für das weiterführende Studium (Band 2)

Katharina Petri and Kerstin Witte
Ausgewählte Themen der Sportmotorik für das weiterführende Studium (Band 2) 99 (2018)
https://doi.org/10.1007/978-3-662-57876-6_6

Using Several Types of Virtual Characters in Sports - a Literature Survey

K. Petri, N Bandow and K Witte
International Journal of Computer Science in Sport 17 (1) 1 (2018)
https://doi.org/10.2478/ijcss-2018-0001

Learning of Temporal and Spatial Movement Aspects: A Comparison of Four Types of Haptic Control and Concurrent Visual Feedback

Georg Rauter, Roland Sigrist, Robert Riener and Peter Wolf
IEEE Transactions on Haptics 8 (4) 421 (2015)
https://doi.org/10.1109/TOH.2015.2431686