| Issue |
BIO Web Conf.
Volume 197, 2025
The 2nd International Conference on Agricultural Sustainability “Agriculture and Biosystems Engineering Innovations for Sustainable Food Production” (ICAS 2025)
|
|
|---|---|---|
| Article Number | 02004 | |
| Number of page(s) | 18 | |
| Section | Agronomy | |
| DOI | https://doi.org/10.1051/bioconf/202519702004 | |
| Published online | 26 November 2025 | |
Development of an Educational Farming Simulation Game to Raise Awareness of the Food Crisis
Computer Science Department, School of Computer Science, Bina Nusantara University, Jakarta, Indonesia
* Corresponding author: brillian.braydent@binus.ac.id
The global food crisis highlights the urgent need for innovative educational tools to raise awareness of sustainable agriculture and food security. Many existing farming games focus on mechanized processes or farm expansion, providing limited educational value regarding traditional farming practices. This study introduces Sowterra, a 3D third-person farming simulation designed to educate students through traditional farming methods and mission-based gameplay. Developed with the GDLC methodology and Unreal Engine 5.5, the game was evaluated using the MEEGA+ framework with 26 participants. Results showed moderate effectiveness in learnability, operability, and aesthetics (mean scores 2.002.99), with strong validity (r = .75-.91) and reliability (á = .713-.756). Paired t-tests revealed no significant differences between experienced and new players (p > 0.05), suggesting consistent user experience but limited measurable learning gains. Two indicators were excluded due to insufficient validity. These findings indicate that while Sowterra addresses gaps in traditional farming education and engages players, further improvements in realistic farming processes, adaptive tutorials, and assessment tools are needed to enhance its educational impact.
© The Authors, published by EDP Sciences, 2025
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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